The demons had captured the
princess (P) and imprisoned her in the bottom-right corner of a dungeon. The
dungeon consists of M x N rooms laid out in a 2D grid. Our valiant knight (K)
was initially positioned in the top-left room and must fight his way through
the dungeon to rescue the princess.
The knight has an initial
health point represented by a positive integer. If at any point his health
point drops to 0 or below, he dies immediately.
Some of the rooms are guarded
by demons, so the knight loses health (negative integers) upon entering these
rooms; other rooms are either empty (0's) or contain magic orbs that increase
the knight's health (positive integers).
In order to reach the princess
as quickly as possible, the knight decides to move only rightward or downward
in each step.
Write a function to determine
the knight's minimum initial health so that he is able to rescue the princess.
For example, given the dungeon
below, the initial health of the knight must be at least 7 if he follows the
optimal path RIGHT-> RIGHT -> DOWN -> DOWN.
-2 (K) -3 3
-5 -10 1
10 30 -5 (P)
Notes:
The knight's health has no
upper bound.
Any room can contain threats or
power-ups, even the first room the knight enters and the bottom-right room
where the princess is imprisoned.
Solution:
This problem can be solved through a table-filling Dynamic
Programming technique, similar to other "grid walking" problems:
To begin with, we should maintain a 2D array D of the same size as
the dungeon, where D[i][j] represents the minimum health that guarantees the
survival of the knight for the rest of his quest BEFORE entering room(i, j).
Obviously D[0][0] is the final answer we are after. Hence, for this problem, we
need to fill the table from the bottom right corner to left top.
Then, let us decide what the health should be at least when
leaving room (i, j). There are only two paths to choose from at this point:
(i+1, j) and (i, j+1). Of course we will choose the room that has the smaller D
value, or in other words, the knight can finish the rest of his journey with a
smaller initial health. Therefore we have:
min_HP_on_exit = min(D[i+1][j], D[i][j+1])
Now D[i][j] can be computed from dungeon[i][j] and min_HP_on_exit
based on one of the following situations:
If dungeon[i][j] == 0, then nothing happens in this room; the
knight can leave the room with the same health he enters the room with, i.e.
D[i][j] = min_HP_on_exit.
If dungeon[i][j] < 0, then the knight must have a health
greater than min_HP_on_exit before entering (i, j) in order to compensate for
the health lost in this room. The minimum amount of compensation is
"-dungeon[i][j]", so we have D[i][j] = min_HP_on_exit - dungeon[i][j].
If dungeon[i][j] > 0, then the knight could enter (i, j) with a
health as little as min_HP_on_exit - dungeon[i][j], since he could gain
"dungeon[i][j]" health in this room. However, the value of
min_HP_on_exit - dungeon[i][j] might drop to 0 or below in this situation. When
this happens, we must clip the value to 1 in order to make sure D[i][j] stays
positive: D[i][j] = max(min_HP_on_exit - dungeon[i][j], 1).
Notice that the equation for dungeon[i][j] > 0 actually covers
the other two situations. We can thus describe all three situations with one
common equation, i.e.:
D[i][j] = max(min_HP_on_exit - dungeon[i][j], 1) , for any value
of dungeon[i][j].
Take D[0][0] and we are good to go. Also, like many other
"table-filling" problems, the 2D array D can be replaced with a 1D
"rolling" array here.
*/
Java code:
public class Solution {
public int
calculateMinimumHP(int[][] dungeon) {
if(dungeon.length ==
0)
return 0;
int m =
dungeon.length, n = dungeon[0].length;
int[][] dp = new
int[m][n];
dp[m - 1][n - 1] =
dungeon[m - 1][n - 1] >= 0 ? 1 : -dungeon[m - 1][n - 1] + 1;
for(int i = m - 2; i
>= 0; i--){
dp[i][n - 1] =
Math.max(dp[i + 1][n - 1] - dungeon[i][n - 1], 1);
}
for(int j = n - 2; j
>= 0; j--){
dp[m - 1][j] =
Math.max(dp[m - 1][j + 1] - dungeon[m - 1][j], 1);
}
for(int i = m - 2; i
>= 0; i--){
for(int j = n -
2; j >= 0; j--){
dp[i][j] =
Math.max(1, Math.min(dp[i + 1][j], dp[i]
[j + 1]) - dungeon[i][j]);
}
}
return
dp[0][0];
}
}